The session at a glance
ArriveStop It Dead while you set up (8 min)
Hip dropTechnical · drop a shoulder, go the other way (10 min)
Ten beatsChallenge · ten beats (8 min)
Wide 2v1Opposed · use the width (8 min)
Change paceFamiliar game · with a feint (8 min)
Gate match3v3 · score through a gate (14 min)
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Minutes per stage. The last block is the conditioned game or the closing game. The dashed block is for changeovers and water.
Kit
9 conesPlus 2 goals. Use small goals, or two cones for each goal. 6 ballsOne per player for the first games, one per group after that. BibsTwo colours for the two teams. Plus one for a defender.
Different numbers?
| Players | Groups | Who plays |
| 6 | 1 | Two teams of three on one small pitch, with the other adult helping |
| 7 | 2 | 4 and 3, one adult with each; one player rotates out each game |
| 8 | 2 | 4 and 4, each as 2v2 plus a rotating player |
| 9 | 3 | Three teams of three on a carousel |
| 10 | 2 | 5 and 5, each group as 3v2 plus a rotating player |
| 11 | 2 | 6 and 5, with rotating players |
| 12 | 2 | Two pitches of 3v3 |
No more than six players per adult. Stage 6 is a 3v3 carousel on up to four small pitches, so nobody waits. Every player plays about the same time.
1Arrive
Stop It Dead while you set up · 8 min
KitA ball each4 lines or 8 cones
As each player arrives, they take a ball and dribble anywhere. Each time you pass another player, stop your ball dead under the sole, then go again.
The twist: after the stop, burst into a free space.
While the players play, set up the area for the next game.
Set upNothing to set up. Players start as they arrive, each with a ball, beside the area you are building.
How it runs- Dribble anywhere with a ball.
- Each time you pass another player, stop your ball dead under the sole.
- Then burst into a free space and go again.
What to look for- Sole on top of the ball, ball still
- A clear burst after the stop
EasierStop the ball only when you hear a call.
HarderStop it, then change direction as you burst.
Ask: Where did you burst to?
2Hip drop
Technical · drop a shoulder, go the other way · 10 min
ApproachShow itBurst
Kit9 cones, a line of 3 for each playerA ball each
Three cones in each lane. Drop a shoulder one way, then go the other, and burst. Then do it with the other shoulder.
Set upThree cones in a lane for each player, a few steps apart. Each player has a ball and a lane.
How it runs- Dribble to the first cone as if it is a defender.
- Drop one shoulder as if you will go that way, then go the other way and burst.
- Repeat at each cone, then do it with the other shoulder.
What to look for- The shoulder dropping clearly before the move
- The ball staying close until the burst
EasierUse one cone and go slowly.
HarderDo it at speed with the weaker foot.
Ask: Which shoulder did you drop?
3Ten beats
Challenge · ten beats · 8 min
ApproachShow itBurst
KitA ball per pairBibs for the defenders1 line or 2 cones
Count how many defenders you beat in a row, up to ten. If the defender wins the ball or the ball goes out, start again at one. No timer.
Set upPairs in lanes. One attacker with a ball, one defender in a bib, and a line to cross. Count out loud.
How it runs- The attacker beats the defender and counts one.
- Go back and beat them again for two, and so on up to ten.
- If the defender wins the ball or it goes out, start again at one.
- Swap roles after each go.
What to look for- Players counting out loud
- Different moves, not the same one every time
EasierThe defender walks.
Ask: How many did you get?
4Wide 2v1
Opposed · use the width · 8 min
DribblePassShoot
Kit1 small goalA ball per groupBibs for the defenders
2v1 with a goal. One attacker stays wide, the other dribbles in the middle. If the defender goes wide, dribble and shoot. If not, pass wide.
Set upOne small goal. Groups of three: two attackers with a ball and one defender in a bib. One attacker starts wide on the side, the other in the middle.
How it runs- The middle attacker dribbles at the defender.
- If the defender goes toward the wide player, dribble and shoot.
- If the defender stays in the middle, pass wide.
- Swap roles after each go.
What to look for- The wide player staying wide, not drifting in
- The dribbler watching where the defender looks
EasierThe defender must stay in the middle.
HarderThe defender may choose where to go.
SafetyBalls only go toward the goal. Keep the area behind and beside it clear, and ask players to wait while others fetch.
Ask: Where was the defender looking?
5Change of pace
Familiar game · with a feint · 8 min
SlowBurst
Kit2 linesA ball each
Change of pace from week 1. Today add a feint before the burst: show the ball one way, then burst.
Set upMark a start line and a far line with cones. Each player has a ball and starts on the start line, spread out.
How it runs- Dribble slowly toward the middle line.
- Show the ball one way as a feint.
- Then burst away the other way.
- Dribble back slowly and go again.
What to look for- A clear feint before each burst
- Players slowing down first
EasierFeint with the body only, then burst.
HarderBurst on the weaker foot.
Ask: What was your feint?
6Gate match
3v3 · score through a gate · 14 min
ApproachShow itBurst
Kit2 small goalsA ball per groupBibs, two colours2 cones as the halfway gate
3v3, a goal at each end. A goal counts double if a player has dribbled through the halfway gate first. Rotate so everyone gets to attack.
Set upA small pitch with a small goal at each end and no goalkeepers. Two teams of three, one team in bibs. Spare players wait at the side.
How it runs- Play 3v3. Score in either goal.
- A goal counts double if the scorer has dribbled through the halfway gate first. Mark the gate with two cones on the halfway line.
- Restart with a pass after each goal.
- Rotate players every few minutes so everyone gets to attack.
What to look for- Players choosing to dribble through the gate
- Teammates giving the dribbler space
EasierMake the gate wider.
HarderMake the gate narrower.
Ask: Who dribbled through the gate?
Go deeper
Optional. The detail behind the three coaching points, for when you want more. Starting points for a coach to adjust, not rules.
Beating a defender
Show it, change pace, and go past.
Most useful in stages 2, 3, 5.
What good looks like
- Pretend to go one way with a lean or a small touch.
- Then a big touch past the other side.
- Speed up after the move. The change of pace does most of the work.
If you see this, try this
- Slows down for the trick and stays slowThe first step after the move is a big touch and a sprint.
- Dribbles straight into the defenderShow the move a few steps before the defender.
More detail
- Start with a defender who walks. Make it a real defender only when most players succeed.
- Let every player have a go at both sides.
Ask the players
- Which way did you pretend to go?
Change it
Easier: A cone instead of a defender, then a defender who walks.
Harder: A defender who jogs, then plays normally.
Shooting: when and where
Look at the goal, pick a spot, and shoot while you have the chance.
Most useful in stage 4.
What good looks like
- Look at the goal, and the goalkeeper, before you shoot.
- Pick a corner. Low and away from the goalkeeper is hard to save.
- Shoot early, before the defender closes you down.
- Follow the shot in for a rebound.
If you see this, try this
- Waits too long and the shot is blockedIf there is space and a goal, shoot.
- Always shoots at the goalkeeperPick a corner and look at it before you strike.
More detail
- Control the ball or shoot first time? Both are right at times. Ask the player to decide.
- Disguise: look one way and shoot the other. It helps the shot surprise the goalkeeper.
Ask the players
Change it
Easier: Closer to goal, with no defender.
Harder: A closing defender, or a goalkeeper.
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